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December 12, 2011

I watched two courses on 3ds Max over the last few days. One was on using Reactor within 3ds Max. Reactor essentially lets you use physics within your animation. The other was on character rigging. Character rigging essentially helps with animating characters by giving them an internal skeletal structure.

Here’s the certificates of completion:

3ds Max 2011: Getting Started with Reactor Certificate of Completion

Character Rigging in 3ds Max Certificate of Completion

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