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Unity Workshop and Asset Store

December 8, 2014

I had the great honor of being asked to co-present a two-day Unity workshop for Glitch.mn. I created a 2.5D endless runner to show the attendees how to develop the game from start to finish. I wasn’t quite able to show them the entire process, but we were able to cover the core mechanics and I think they now have a pretty good insight into Unity development.

The game I made and showed them how to make was called Zombie PogoGo!

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You can play it here.

On another note, I published an asset on the Unity Asset store. I decided to package up the code and particle effect I used to create the bomb I used in the Attack on the Farm game. You can purchase it here for $2 🙂

Capture

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