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Prism Pets

May 5, 2016

I started working on Prism Pets a very, very long time ago. It actually originally had very different game play. It was more Tetris-like. Then during a school break I reworked it to the slide mechanics. I finished it and then sat on it for over a year. I had to add the “How to Play”, the Mute button, and the credits, but I just kept putting it off. Well, last weekend I finally decided to finish it. Really, I was just avoiding my working on dissertation. So, I finally finished it and published it to Google Play for Android.

I did all of the programming for the current version and all of the UI Art. My friend Lisa Oestreicher made the animals, but I did literally everything else.

A student of mine will be updating it with swipe mechanics soon. I could do it myself, but I don’t have the time to work on it and I wanted to give him the opportunity to have another published game before he graduated and began job hunting.

This weekend I will be working on getting it published to iOS. Once I get a Windows Phone to test it on, I will publish it to that platform, too.

Also, in completely awesome news, it will be published in Wii U by Intropy Games soonish! 🙂

Capture

 

Update 6/25/18: I never ended up putting swipe mechanics in the game, but I left my students name in the credits, because he did work on it (even if his code never ended up in the game). The game is available on iOS and on the WiiU! Here’s a trailer:

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